Jun 22, 2007, 11:13 PM // 23:13
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#41
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Strike Force
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In reply to the original poster:
I played visuna square maybe some 20 times in the last year, the most recent time just today and I never once witnessed those bugs. It is one of the most fun missions in cantha and should not be removed.
- Xeeron
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Jun 22, 2007, 11:37 PM // 23:37
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#42
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Walking Wiki
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
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Quote:
Originally Posted by AlienFromBeyond
Saying don't go for Master's is not very helpful, as some people do try and go for the Protector title you know.
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I know that some people do try to get the Protector title, but I feel like I may have been misread a little (partially my own fault for a less than optimal choice of wording on my part).
When I said to not aim for masters, I meant to not watch the clock, and not try to hurry if you think you're falling behind schedule for your time target. It's a matter of keeping your cool and staying focused on keeping Mhenlo, Togo and the other team's healer standing. If you avoid falling into the mental trap that V Square tries to lure you into, the odds are that you'll get masters anyway.
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Jun 22, 2007, 11:51 PM // 23:51
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#43
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Lion's Arch Merchant
Join Date: May 2006
Location: Sunny FLA
Guild: Omega Knights
Profession: N/Me
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Get rid of this mish.... lol NO WAY! It's total insanity and the best fighting mission in the game. I hero/henched this on HM and got masters with no problem so idk what the OP is talking about. If Togo or Mhenlo get stuck, just do it over again.
It's a rare occasion that they do get stuck as I've done this mish ... oh, about 40 times and have only seen it once.
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Jun 23, 2007, 12:38 AM // 00:38
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#44
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Wilds Pathfinder
Join Date: Dec 2005
Location: Southern California
Profession: R/Mo
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/notsigned, have done this mission dozens of times and no bugs and get masters almost always. Only time you don't is if you don't have enough firepower and you spend a lot of time in one area killing, but never a need to rush through this to get masters.
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Jun 23, 2007, 01:03 AM // 01:03
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#45
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Frost Gate Guardian
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The only "bug" I hate is getting a PuG on the other side. Most of the time I'm WISHING for a Hench group.
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Jun 23, 2007, 01:51 AM // 01:51
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#46
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Frost Gate Guardian
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I actually just love this mission with almost every character class, but it’s especially fun with a fire ele, blasting left and right, constant panic, dodging, frying! So exciting! Sure, a couple of my survivors died there, but I don’t blame the mission for that. I know what I am in for when I do it.
But Togo and Menlo getting stuck? That would be handy if they got stuck off someplace safe, but I have not experienced that issue yet nor any of the other above mentioned ones.
The distress I have is that I get “Invalid target” when I try to res. the other teammates who have completely fallen. They beg my monk for help and I have to sadly explain that there is nothing that I can do, which is a feeling that I don’t care for much. However, I am sure that that is not a bug, but a built in part of the game.
What I love the most about this mission and most of the Factions missions is that they are timed, meaning that everyone wants to make them as short as possible and when you are in them, you don’t have time to think.
These are much better (in my opinion) than long drawn out missions of the other campaigns where you have to do the bonus, which makes the mission last even longer (as in many prophesies missions). Or the worst missions ever, which are the ones where you have to kill group A, and then identical group B, then group C, etc. where it’s really boring. Defending Champian’s Dawn and master’s reward in Venta Cemetary are a couple of dull ones I can think of off the top of my head.
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Jun 23, 2007, 02:17 AM // 02:17
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#47
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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Sorry Flu, I have no idea what you're talking about.
It's probably one of the best missions Guild Wars has. You can't just have bad luck a few times and then start ranting about how something sucks. Thats how we get these "ANET Suxxorszz!!1@" threads..
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Jun 23, 2007, 02:17 AM // 02:17
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#48
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by Dryndalyn
The distress I have is that I get “Invalid target” when I try to res. the other teammates who have completely fallen. They beg my monk for help and I have to sadly explain that there is nothing that I can do, which is a feeling that I don’t care for much. However, I am sure that that is not a bug, but a built in part of the game.
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You can't rez the other team. It's incredibly stupid, but that's the way it is...
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Jun 23, 2007, 02:47 AM // 02:47
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#49
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Frost Gate Guardian
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Quote:
Originally Posted by Hyper Cutter
You can't rez the other team. It's incredibly stupid, but that's the way it is...
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Yeah, I found that out. I agree that it is stupid and have realized that that's the way it is. It's too bad because it would help if you could.
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Jun 23, 2007, 02:52 AM // 02:52
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#50
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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The mission is quite doable, even with H&H, but yeah I agree the bugs like NPC's getting stuck when you're going for masters is quite annoying. To be honest, I'd be happier if they'd just delete all of Factions. Pretty much the entire concept of the chapter is flawed in some way, from pointless town ownership, to coop missions (99.999% of the time with hench counterparts), to the lazy design of mission bonuses (timed based? bleh), to the wasted potential of alliance battles. I'll give them some credit for trying though. There's definitely potential in some of the ideas, but it just failed miserably. Hey, the truth hurts.
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Jun 23, 2007, 02:55 AM // 02:55
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#51
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Banned
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^Factions is my favorite. Although I do agree with town ownership.
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Jun 23, 2007, 04:20 AM // 04:20
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#52
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Banned
Join Date: Sep 2006
Guild: Spirit Check
Profession: W/N
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Quote:
Originally Posted by Dione Davore
Mhenlo and Togo are stuck on late-spawning enemies.
Thats because the most groups run through to fast.
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glad someone finally said that.
easy solution to them getting stuck is have 1 person hang back a second to kill the 1 afflicted that may spawn and get them stuck.
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Jun 23, 2007, 04:33 AM // 04:33
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#53
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Krytan Explorer
Join Date: Apr 2007
Location: Albuquerque, New Mexico
Guild: Paradoxa Zoloft Asylum [PXZ]
Profession: W/R
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Look, I know I ranted. I know the after thought at the end of my original post read "or delete it." (As well as the title of the thread. Now that I think about it, I shouldn't have added the word 'delete' in the header since this thread has gotten way more attention than I expected.)
It's a harsh way to go about it, sure. But that's what I was feeling at the time. And I stand by it, no matter what people think of that. Viz Square needs serious revamping at the least. (Although the notion of a replacement mission is a tempting one... ) And like one other person said, people either hate it or love it.
This is by no means a hasty string of sentences that aren't backed up with meaning...so please don't consider this thread an "Omigod Anet Sucks" debacle. I am merely trying to bring to light a mission that needs to be fixed, nothing less. I threw in a bit of my personal anger in there, sure, but the basics of my statement is: Fix the mission.
Some people report that they haven't had any problems with that particular area, others have minor bugs here and there, while others still suffer through every minute of the Square.
I have to admit, even after knowing the ins and outs of Viz Square and having mastered it several times, I dread it. Every time I go in, I dread the mission, not because I feel I'll barely pass it, but because of the bugs that plague my every session in there.
What can I say? I'm not one of the lucky ones. :P
Oh, and as a side note: why is Viz Square so fun? Because afflicted pop out of holes? Because you're attacked from all sides? It never really held any particular joy factor for me. Maybe I just have different tastes.
Last edited by Government Flu; Jun 23, 2007 at 04:50 AM // 04:50..
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